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AGING GUIDE


Aging





Aging means to upgrade your item (+1, +2,etc) to increase the Stats and the Level Req.
(Except the Items Level 100 and above which dont increase the Level Req.)
You can age your Weapons, Armors, Robes, Shields, Orbs, Gauntlets, Armlets and Boots.
You cant Age an Item which is Mixed.
To age, you must to go to the "Arcane's pupil Newtor", He is in Pillai.



Add the Item in the Box where it says Equipment and
Add the Sheltoms in the Box where it says Sheltom,
You will need some gold also



After you aged your item you must to mature the Age Bar to get the increased Stats.



You can Increase the Success Rate by buying a Aging Stone
at the Official Priston Tale 1 Web Site.
Recommend using it after +6.

You can Decrease the Break Possibility by buying a Copper Ore
at the Official Priston Tale 1 Web Site.
Recommend using it after +9, or keep using the other stone.



  Aged Items's Glows
 Clean & Aged +1, +2, +3  Aged +4  Aged +5  Aged +6
 Aged +7  Aged +8  Aged +9  Aged +10
 Aged +11  Aged +12  Aged +13  Aged +14
 Aged +15  Aged +16  Aged +17  Aged +18
Note: Items glow since +4, Aged Items +1~+3 looks like Clean ones.



Detailed Age Information


  Aging Table
Aging Level +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20
Added Req Lvl +0 +1 +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +8 +9 +9 +10
Added Cost X0.5 X1 X1.5 X2 X2.5 X3 X3.5 X4 X4.5 X5 X5.5 X6 X6.5 X7 X7.5 X8 X8.5 X9 X9.5 X10
Failure Possibility                                        
2 2 2 2 2 2 2 2                        
2 2 2 2 2 2 2 2 2 2                    
1 2 2 2 2 2 2 2 2 2 2 2                
    1 2 2 2 2 2 2 2 2 2 2 2            
        1 2 2 2 2 2 2 2 2 2 2 2        
            1 2 2 2 2 2 2 2 2 2 2 2    
                1 2 2 2 2 2 2 2 2 2 2 2
                    1 2 2 2 2 2 2 2 2 2
                        1 2 2 2 2 2 2 2
                            1 2 2 2 2 2
                                1 2 2 2
                                    1 2

    No Penalty
    There is a possibility to lose your sheltoms, money, and item. The item level may decrease -1 or -2 grade

  Standard of Maturation of Each Item
Axes, Hammers, Wands/Staffs    
    Hit for Normal Attack
Claws, Bows, Scythes, Swords, Javelins    
    Make a Critical Hit
Armors, Robes, Orbs    
    Get Hit by a Monster
Shields    
    Block a Monster's Hit
      Note: Your level must be within +/-10 of the monster's level to increase the aging bar, or of player's level to mature weapons.
                You can mature your weapons on the NPC's aswell (holding Ctrl), they are level 100 so you must to be Level 90~110.

  Aging Weapons - Added Effect (from +1 to +9)
Type of Weapons
Added Stats to Each Item
Axes    
    Min & Max DMG +1, Attack Rating +10
Claws    
    Min & Max DMG +1, Attack Rating +5, Critical +0.5
Hammers    
    Min & Max DMG +1, Attack Rating +10
Wands/Staffs    
    Min & Max DMG +1, Attack Rating +10, Add MP +10
Scythes    
    Min & Max DMG +1, Attack Rating +5, Critical +0.5
Bows    
    Min & Max DMG +1, Critical +0.5
Swords    
    Min & Max DMG +1, Attack Rating +5, Critical +0.5
Javelins    
    Min & Max DMG +1, Critical +0.5

  Aging Defenses - Added Effect (from +1 to +9)
Type of Defenses
Added Stats to Each Item
Armors/Robes    
    Absorb Rating +0.5, Defense Rating +5%
Shields    
    Absorb Rating +0.2, Block Rating 0.5
Orbs    
    Absorb Rating +0.5, Defense Rating +10%
Gauntlets    
    Absorb Rating +0.5, Defense Rating +10%
Boots    
    Absorb Rating +0.5, Defense Rating +10%
Armlets    
    Attack Rating +5, Defense Rating +10%

  Aging Weapons - Added Effect (from +10 to +19)
Type of Weapons
Added Stats to Each Item
Axes    
    Min & Max DMG +2, Attack Rating +10
Claws    
    Min & Max DMG +2, Attack Rating +5, Critical +0.5
Hammers    
    Min & Max DMG +2, Attack Rating +10
Wands/Staffs    
    Min & Max DMG +2, Attack Rating +10, Add MP +10
Scythes    
    Min & Max DMG +2, Attack Rating +5, Critical +0.5
Bows    
    Min & Max DMG +2, Critical +0.5
Swords    
    Min & Max DMG +2, Attack Rating +5, Critical +0.5
Javelins    
    Min & Max DMG +2, Critical +0.5

  Aging Defenses - Added Effect (from +10 to +19)
Type of Defenses
Added Stats to Each Item
Armors/Robes    
    Absorb Rating +1.0, Defense Rating +5%
Shields    
    Absorb Rating +0.4, Block Rating 0.5
Orbs    
    Absorb Rating +1.0, Defense Rating +10%
Gauntlets    
    Absorb Rating +1.0, Defense Rating +10%
Boots    
    Absorb Rating +1.0, Defense Rating +10%
Armlets    
    Attack Rating +5, Defense Rating +10%

  Aging Weapons - Added Effect (above +20)
Type of Weapons
Added Stats to Each Item
Axes    
    Min & Max DMG +3, Attack Rating +10
Claws    
    Min & Max DMG +3, Attack Rating +5, Critical +0.5
Hammers    
    Min & Max DMG +3, Attack Rating +10
Wands/Staffs    
    Min & Max DMG +3, Attack Rating +10, Add MP +10
Scythes    
    Min & Max DMG +3, Attack Rating +5, Critical +0.5
Bows    
    Min & Max DMG +3, Critical +0.5
Swords    
    Min & Max DMG +3, Attack Rating +5, Critical +0.5
Javelins    
    Min & Max DMG +3, Critical +0.5

  Aging Defenses - Added Effect (above +20)
Type of Defenses
Added Stats to Each Item
Armors/Robes    
    Absorb Rating +1.5, Defense Rating +5%
Shields    
    Absorb Rating +0.6, Block Rating 0.5
Orbs    
    Absorb Rating +1.5, Defense Rating +10%
Gauntlets    
    Absorb Rating +1.5, Defense Rating +10%
Boots    
    Absorb Rating +1.5, Defense Rating +10%
Armlets    
    Attack Rating +5, Defense Rating +10%





RANKING
1º
[ADM]Herder
150

2º
[ADM]Jaybeh
150

3º
[ADM]JB
150

4º
[ADM]Noble
150

5º
[ADM]Thois
150


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